The War of MMORPGS
Friday, October 19th, 2007When Everquest was launched in 1999 I wonder if Sony really knew what they were unleashing on the world. Rater, did the world know that a new world was coming into existence for them. The PS2’s slogan is ‘Live in your world. Play in ours’ which really applies here. “Ever-crack” as it became known in the gaming communities was more than just a phenomena, it changed the way we look at online gaming and interaction. Weekly meet up a friends to take on a quest became the norm and long time role playing fans now had an online community to share experiences with. I admittedly never played Everquest because I could never get over the hurdle of buying a game then paying $20/month to continue to play it. However, the landscapes of MMORPGs has changed and this model is making some interesting turns.
The two leaders in this market are World of Warcraft and Guild Wars. WOW has recently passed the 9 million subscribers mark while Guild Wars has 4 million subscribers. Many people know about WOW due to their massive advertising campaigns but Guild Wars seems to be gaining in popularity primarily due to dissatisfaction by experienced players of WOW.
WOW has the traditional MMORPG model of $20 for the game and a monthly fee of $13-15 to access. Even if only half of the 9 million subscribers are active, that is a monthly revenue of $65 million to keep the game active. However, most of that money must be going into something other than graphics and game play. The story-lines and tie in with the Warcraft universe makes it incredibly accessible which is why it is incredibly popular. Also, knowing that 9 million people are on means that some of your friends must be playing so you have an instant community to help you through the learning curve. Where this differed from previous MMORPGs is the community is that quests and leveling were combined with interactive play and large groups. However, many long time players have felt the interface and challenges are too simple or easy in order to be accessible to that larger audience.
On the other hand, you have Guild Wars. Their business model is drastically different and untested in the realm of MMORPG. Instead of a low software cost and monthly fee, they have a higher software cost, $50-80 depending on if you buy normal or collectors editions, and NO monthly fee. Once you pay for the game, you get to play the game for as long as you want. Another major difference is the quests are quite different and don’t require you to do repetitive tasks to reach a level to attempt them. The storyline allows a character to progress and level at the same time. Also, all playable characters are capped at level 20 so you don’t have to worry about leveling and can focus on the game.
Developers for both MMORPGs originated from the company Blizzard which is why some game facets are similar. However, they are worlds apart in design and challenges. WOW currently has a very rough character design and world modeler in place that makes it look like a Warcraft game. Only one world exist with one expansions of the land. Focus is on repetitive aspects like Player vs Player in the games to keep people coming back. Guild Wars, on the other hand, currently has 3 worlds which are each playable as stand alone games. One expansion also exists for the original game which ups the level of gameplay for Player vs Environment. The story lines of the 3 worlds and the expansion are completely interwoven and the challenges are tough while being attainable. Planning and good group development will help you in Guild Wars where just a large group may suffice in WOW.
Which one is better? Neither of them. They both have their strong points and really talk to two different markets. WOW is really building off of Everquest’s original success where Guild Wars is trying to develop a new model for what an MMORPG can be. Long time role players or those who have LARPed will probably find more in dept in Guild Wars because of their attention to detail in both the story lines and environments. Those people who are long time gamers will like WOW because most of their friends are probably there and the game is very accessible.
Personally, I just love the way Guild Wars looks and plays. It really does pull you in and envelop you in this whole world experience that keeps you wanting to see what is around the corner even if it isn’t a monster. The war of MMORPGs will rage on but there definitely is room for two winners.

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I have worn glasses since I was 6 years old. It has been a constant part of my life for over 30 years. I have never thought my perception of the world was different because of it. Earlier this year I had Lasek/PRK laser surgery to try and correct my vision. During the week long healing process I realized that a certain level of sharpness and clarity on how I “see” things has always been a little bent by the plastic I viewed things through. I never really realized how clear things could be without them. As the healing progressed I realized the correction had brought my eyesight back to decent but not to 20/20 normal.
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